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©2008-2009 ~Timewyrm
:icontimewyrm:

Artist's Comments

I've had Yunners [link] texture pack on file for a while now but was waiting for something to come along that I could use it for. I wanted something with action rather than a pinup or portrait, so I decided to have a try at She Hulk. A few deformers on the car, Smallfrye's Particle prop and viola - 1 smashed car. Problem was the final render still looked rather static, so I re-rendered some She Hulk poses, then layered them behind and motion blurred them. Not sure its quite perfect but it coveys the speed and weight a bit more.

Comments


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:iconomega9000:
Alright! More comic-book characters!

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"Courage is not the absence of fear, but inspiring others to move beyond it."

[img][link]
:icontimewyrm:
Glad I could oblige :)

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We cannot choose who we are, yet what are we but the sum of our choices?
:icontitaneer:
Works for me! Dynamic poses are always a problem in 3D art because the art is inherently static so trying to squash and stretch and really make it seem like these figures are in motion is hard. I like the motion blur effect though. It helps to sell the feel of motion since you can really just draw a bunch of vertical lines to represent She-Hulk's descent. Faved!
:iconagent00soul:
The sense of movement in all aspects is fantastic!
:icontimewyrm:
Thanks!

--
We cannot choose who we are, yet what are we but the sum of our choices?
:icontimewyrm:
Cheers

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We cannot choose who we are, yet what are we but the sum of our choices?
:iconposerhobbit:
Fantastic!!

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Yes I do commissions!!! :clap: For prices go here [link] Hire me before your friends...be the first on your block to own a PH original!! :rofl:
:icontimewyrm:
Thanks!

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We cannot choose who we are, yet what are we but the sum of our choices?

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October 3, 2008
896 KB
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